Sunday, March 14, 2010

Fair weather Bros. (1990)

It does a certain time we speak about the compilation of video games Japanese known as Puzzle and Action: Tant-R, which would come to the western world for slightly legal river beds, but which would go so far as to have a big success (although one of these minigames was injugable without having knowledge of Japanese). The design of the personages protagonists of that title were basing on the game that today we analyze, Fair weather Bros., developed and distributed by SEGA (some domestic versions distributed by US Gold) in 1990, it would be thrown originally for recreational machines although there would end up by being versions for Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, SEGA Master's degree System, TurboGrafx-CD, Gentle SEGA Drive, Sharp X68000 and ZX Spectrum, appearing recently a version for the Virtual service I Consoled of Nintendo Wii.

The protagonists are the brothers Robo and Mobo (in some versions they are Mike and Spike), who dedicate to small nobleman thieves office. Precisely, it was foreseen that the above mentioned argument might have problems of polemic out of Japan, for what in some versions it presents the protagonists to itself as two personages dedicated to testear the accident control measures of the different buildings (in a slightly vulgar way, since, on having lost the game, we will keep on turning out to be shut up in prison). This way, our mission will be that of leveling different buildings (a bank, the mansion of a millionaire, an art gallery, a casino, etc...), to avoid the guards, to steal a series of objects and to rise up to the roof to be gathered by a zeppelin.

The game appears before us as platforms with action dyes, in such a way that our protagonist will be able to move for the stage and make use of a weapon to finish with the guards, although also we will be able to choose to hide in certain areas so that they do not find us.

At graphic level we meet a simple but original design, a few personages who move of entertaining form. It uses a horizontal division of the screen for the way of two cooperative players, with each of the areas showing the area where every player is. Curiously, although we play in the way of a player, the screen will remain divided, leaving a message urging another player who takes part in another game area.

In this video you can see how the game is:

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