Thursday, March 11, 2010

Re-Volt (1999)

Traditionally, the careers video games try to simulate to the most rapid racing cars of the world, which most of the users are never going to lead in a not virtual way. Nevertheless, occasionally we have proposals more original that have given video games of excellent invoices. It is the case of Re-Volt, a video game that gives us the control of the typical cars to radiocontrol that we have handled many in the infancy. Re-Volt would be published by Acclaim in 1999 for Play Station, Dreamcast, PC and Nintendo 64 (it went so far as to develop a version for XBox that in the end would never see the light). The team of development would be led by Paul Phippen and Simon Harrison.

Re-Volt presents to us 28 different vehicles belonging to three categories: electrical, of internal combustion and special. We will handle the above mentioned cars in fourteen emplacements different from the most varied thing, although recognizable many for his routine character. Both cars and circuits are not available in its entirety to the beginning and we will be unblocking them as we are obtaining achievements in the game. The learning curve is one of the principal pros of Re-Volt, since we will be provided with five difficulty categories, and in turn, the circuits are categorized in four levels, for what we will be able to form an acceptable challenge for our skill with the managers in every moment.

But the careers do not limit themselves to running and that the most rapid gains. During the trip we will be able to be gathering different items to use them like help. This way we will be able to put oil spots by means of the circuit so that other cars skate or to use special batteries to increase our speed during a short period of time. So that these helps do not unbalance of disproportionate form the competition, the "quality" of these objects will depend on our position in career, therefore the best items will go to stop to last classified. On the other hand, if the challenges that the title presents to us do not seem sufficient to us, we will always be able to make use of the powerful publisher that it includes to create our own circuits.

Other of the points, to be emphasized in Re-Volt, his functionalities are a multiplayer. In the PC version, up to twelve human competitors they can play simultaneously in two game ways. In Single Race we will dispute a career in one of the circuits, be already the prearranged ones like the exported ones in the publisher. In Battle Tag, it will be necessary to find a star that is hidden in some place of the stage and to preserve it during a period of time before another car steals it from us clashing with us.

At technical level we meet a very elegant game. The setting of the circuits is very elegant, with a few stages full of details and with a big work at the time of realizing the proportions with regard to the car, providing him with a major realism. This detail level does not prevent the game from moving with a big fluency and, in the PC version, it allows to do changes of resolution to optimize the yield. At audio level, we meet a very well obtained sound of the engines of the cars of radiocontrol and of the different elements with which we are crossing.

In this video you can see how the game is:

And in this one, the publisher:

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